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I have heard and read a lot that the principle game mechanic is based on the individual skill of a person (dogfighting, mining, FPS) so I was wondering how are people able to play and enjoy the game who are mentally and/or physically challenged. In other MMOs they are able to "level" their characters which helps them being able to enjoy more of the content even in the confinement of their own abilities.I would love to know that Star Citizen is also supporting those citizens that already have a hard time socializing or participating in social events.Are there plans to support this group of citizens and if so, how do you think their unique requirements can be met in the game?asked by Solo

TL;DRAccessibility support comes mainly from full input remapping across device types and from a focus on specialised roles over traditional progression, so players can go deep or not and still find a role.

One of the biggest things that we have right now to help with these conditions is our level of support of input devices. If you want to play with a KB/M, or Joystick, Gamepad, and full remapping. If people have challenges with accessibility, they'll be able to remap and program their controllers (whatever they may be) to work with Star Citizen.

And also, one of the core elements of Star Citizen is having these specialisation roles, so anytime we're making a new system it's about how deep can you go, and how deep do you have to go. In general that answer is you can go really deep, but you don't have to. Like, if you don't want to fly a ship, you don't have to, we have a full FPS game, and based on your playstyle and needs as a player, I think that philosophy of focussing on specialisation over a traditional progression system will mean people find a role that challenges them and enjoy at whatever level. If it's a repair mechanic, or turrets, or shields, or comms etc. All these things.

10 for the Designers›Episode 02 (2015.04.13)·
Published on this date.13 Apr 2015
EpisodeUI & HUD