When you think of standard video games, you have a limited number of actions you can take, or "verbs" so to speak. It seems like in Star Citizen you want that to be limitless?asked by Brian Feldman
TL;DRThe team is building a simulation-style world where players can do what they expect, with webcam-driven avatar faces and processed voice to boost immersion and social interaction, still being improved.
We're tying to build it in a simulation-style way. If you saw Ready Player One, it's not necessarily all the fictional worlds, but we want that sense of just going into another virtual universe but being able to actually interact and do things. Because of the rules of the world, the things you think you could do, you could do. It's a challenge to build something to be able to do that at the scale we're trying, but it's also hugely exhilarating as you start to put parts of it together. We're still working on making it better and more reliable but if you have a webcam you can drive [control] the face of your avatar in the game, which is a really high-fidelity face. We're using the same techniques they used on Avatar. We also take your voice and process it and put it into the world, placing you in this world with a higher sense of immersion than previously. We're working very much on things that will increase social interaction, increase the feeling of realism in the world, for you to get lost in it and have fun, escape from our world, so to speak.