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Will Contested Zones have any time pressures that player must manage? Or can players just take their time?

TL;DRYes, contested zones will have time pressure from timed gates, locked areas and static AI and traps that can't be fully eliminated, plus respawning and patrolling enemies to discourage camping loot.

Kaan CakirLead Level Designer

There's going to be time pressures. Specific locations even have timed gates. So, during these timers, we attract players to be there. Other times, certain things will be locked, so there's no point in going there. So, yeah. There's going to be timed gates. The other added pressure is just the population that exists there, right? Like, you won't be able to fully eliminate the static AI population or the traps that just exist in this space. There's a physical pressure and then there's also the other side with timed gates.

John LangLevel Designer II

Yeah, that kind of ties back to early discussions about PvP and camping as well. We want the PvE environment to be constantly pushing against the players as well. So, yes, you could find a loot box, loot it, and then try and stay there to see if you can loot it again later, but we would then want the environment to be pushing back on you for respawning enemies, patrolling enemies, to really not allow that.

Star Citizen Live›Q&A Contested Zones and Asteroid Bases·
Published on this date.16 Aug 2024