John Crewe · Vehicle DirectorYes. The new targeting thing caused a lot of debate and feedback. We knew it would be a divisive change. When we engineered the system, the guys working on it did a great job of just putting in options for everything, and over the last two, three weeks or so, we've been trialing out different combinations of all the options that we had available to us. So maybe at the time this question was written, it wasn't the case, but it probably was in the options menu, but unbound by default. And with either the build that went to PTU last night or the next one, it will be back in as a fully fledged option. The idea for it was really to just try and simplify the selection behavior. But the sort of unintended consequence of that was the less than ideal ability of selection on the 3D radar and the feedback that gave you. Because moving everything to just being visual selection, and using it from your head look to select everything, and the removal of the contact markers meant that people had been using the cycling keys as a sort of crutch. And once those were all gone, it was very clear how much they were in use. So it was bringing back our desire for that purely visual selection mode to work with cycling. And we've had tons and tons of iteration internally, and it's been going out as frequently as the PTU builds are. So I'm sorry to everyone who's been testing those builds and finding every patch has a completely different setup, but there's been so many options to try and sort of a limited amount of time to try the different combinations. But I think what we've got now is a pretty good mix of being able to look and lock and pin targets. So if you've got TrackIR or you're just using head look, you've got the ability to look at a target, lock it, pin it, or you can just use cycling. And that cycling does work for both everything on screen and around you.