Mark Abent · Lead Gameplay Programmer, LA StudioSo scanner-wise, that's still in discussion of how much the players can actually have control over. But design-wise, they're set up to be medical information or law information that determines what you unlock. There's still discussion on what to allow players to filter out in that scan mode. Radar: we actually did a lot of back-end fundamental stuff to allow players... Now there's no UI, so you won't be able to access this in 3.14, but the foundation, because remember, Vehicle Tech, we build the foundation of stuff, is there. And we have a way for players to turn on and off certain signatures, even turn off certain contact types. One of the discussions we've had and seen across the community too is they want to be able to turn off certain contact types, because you get to Port Olisar and there's like a billion turrets. Well, why not allow you to turn it off, or have it off by default and then you could turn it on? So behind the scenes, designers set up what kind of contacts you can see, and the player can then opt in on which ones he wants to have. We just need to have a UI to expose that information. Maybe that could be the radar MFD. It really depends how in-depth we want to get it. But the functionality behind the scenes, again, is there.