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Star Citizen started on CryEngine 3 and is running on the 4th generation of CryEngine. What kind of benefits has this given to the game's development?asked by Ravi Sinha

TL;DRRoberts says CryEngine is powerful, visually top-class and full-featured, letting artists and designers make content quickly, with the team building on top of it and supporting AMD's Mantle.

It's incredibly powerful and visually as good as any engine out there. If you look at the next gen games, in my opinion, the best looking next-gen game is Ryse. Ryse, just in terms of visuals and looks, it's by far the best looking…its better looking than Killzone [Shadow Fall]. I'm a big Killzone fan but just technically if I look at Ryse and I look at Killzone, Ryse is superior.

So I think that gives you a big leg up to design in a way that allows for the content creator like artists and designers to do content fairly quickly. It's a big, really full featured engine that also comes with everything. It comes with physics, everything you would normally add or imagine, and we just build on top of that.

On top of that, we're doing things like obviously supporting Mantle which is from AMD and basically that makes the arithmetic go straight to the GPU hardware and bypasses DirectX, which is a big bottleneck.