To be honest, to be funded at this level is really relieving and reduces pressure for me. When I first started out, this was always going to be an ambitious game so I didn't actually think I would ever be able to raise the money to build the game I wanted to build. Just from the crowd, it was like…okay, the crowd wanted a space sim. We started to do so well that I thought maybe we could raise the 20 million that I think we needed to build this game, but we did that and more this year. So now it gets to the point where the extra money isn't like, "okay, great I can buy a new holiday" but about building a bigger and better universe. And then doing things like investing in sort of longer-term graphical performance research and we're also investing in some procedural stuff. I can afford to have a team that is just doing some procedural work in research.
It may or may never ever pay off in the game but if it does, it would be really great. So it's allowing me to do that and sort of allowing me to scale resources sooner than I would have done…if I didn't have as much money I would've been a little bit slower about it, because you actually want to be more cautious so you don't over-spend. But now I can sort of scale up teams to be working on every feature in the game right now. That just means for the game itself, the full-featured game, is going to have a better chance of being delivered when – and one hopes it's going to get delivered – and it's certainly going to be in a better state.