Will we be able to watch planetside weather effects from space, or will planets be static art when viewed from space?asked by Brother Maynard
TL;DRChris Roberts says the plan is a procedurally generated planet render element with cloud layers and haze, so dynamic weather is possible and could eventually extend into the view from space.
Good one, we haven't had a discussion about that, but what the plan for is a planet render element. In cryengine rendering is handled by render-elements, so most of the rendering is handled by a geometry rendering element which gets fed vertexes and texture data etc and renders those with lighting and materials. There are other elements, so things like water, ship shields etc are other ones. We're looking at building a high level render element for planets, so we are looking at generating planet surface procedurally for planets that aren't "designed", I mean it'd be impractical to have 8k textures for each of the thousands of planets and moons we'll have in game. So there are those with cloud layers, atmospheric haze etc within our graphics pipeline. SO having said that, because we're doing this dynamically the possibility of having weather being dynamic is definitely possible, but it would be something that's pretty interesting. We're already planning to have proper day/night cycles based on where landing sites are at any time, and we'll definitely have some weather effects, so there might be a rainy blade-runner style planet, or a snowy ice planet like Hoth etc. So I guess whether or not those weather effects are actually happening at the time could extend into the view from space in future. Good question!