In the PU demo, I saw a cracked window of "Dumper's Depot". You mentioned that poorer planets might have graffiti and such, but will the planetside environment actively change when the overall prosperity of a planet fluctuates?asked by Jomanda
TL;DRYes: buildings, vehicles, items and characters are built to age, and fixed buildings' appearance will change with a place's economy, population and prosperity, with ships able to be restored close to new.
Simple answer is yes! All buildings, vehicles, items and even characters are being built and structured so that they age. We have what we call secondary UV sets in the geometry that allow you to have another "blend" layer that comes in as ageing progresses. The ships we have now are set up with this already, so if you load the Hornet into an editor you can slide a bar (0-1) how much the blend layer comes in, either looking like a brand new ship or a beaten up, old weathered ship. So yes, we're building the assets with that, so it's already in the tech. The idea is we track the item as it goes through the universe with wear and tear, and while you might not be able to get your ship back to TOTALLY new, you'll be able to restore it to close with various treatments, and the same concept applies to the environment. The idea with those is the economy drives the looks of fixed buildings, so yes the more prosperous a place is the better upkept the buildings etc are. The states of these cities will be dependant on inputs from the persistent universe like economy, population etc, including the size of these cities. The whole idea is as time goes on, things grow or die, people change, and it's all based on real statistics from the PU. Should be pretty cool.