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Other large MMO games - especially "single server" sorts of universes - have historically seen large groups of players banding together in the name of "disruptive" behaviour. This can take the form of denying an area of the game to other players, controlling the economy, or just generally causing havoc. What are your plans for the Star Citizen universe to accommodate the lone freelance miner caught up in the madness?asked by RoJ

TL;DRChris says players will make up at most a fraction of the population, instance sizes are limited, and matchmaking plus PvE/PvP choices should stop large groups dominating areas, though organisations should still affect the economy.

There are a couple of things that make us a little different than the games I think you're referring to perhaps like Eve online. First of all the player base is only ever going to make up at most 10% of the population of any given place, and what's happening in the economy etc, so in terms of being able to dramatically affect an area or economy, it's going to be pretty hard. You may be able to have an impact, but even the largest player group in a given area will make up less than 10%. The other issue is, because we have such high fidelity, we can't have too many people in one particular instance, like in AC the limit at the moment it's only 8 people, with 1.0 we'll have some new tech that we've made that allows much greater player numbers in one instance, but even with a best case scenario at the moment of 50-100 players, there are only so many people that can be crammed into one instance. Matchmaking will help limit these things, like say an organisation might only be able to occupy a certain portion of an instance, there will be slots reserved for friends of other players in that instance as well. It won't be a case where a thousand people can get together and control an area anyway, even if they fill that instance, there could be another instance of the same space that matchmaking might put you into because you're unrelated to whatever activity is going on there. If you want to be more PvE than PvP, the contextual matchmaking will put you together with other NPCs that might attack you rather than players filling the pirate role. There are places where you'll be beyond the PvE/PvP selections, where there's "no law", but if you're after quiet trading without players hassling you you'll have the choice to steer clear of those areas. We still want organisations to have AN effect on the economy though, there will definitely be things they can take over and control, but not allow them to spoil other's fun. I'm a bit of a dreamer here, but I have a good feeling about the balance that we've worked out, and we can and will continue to work on that as time goes on. I could be crazy, but I'm sure I'll hear about it from you guys on the forums :-D

10 for the Chairman›Episode 42 (2014.10.20)·
Published on this date.20 Oct 2014