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Wingman's Hangar ·
Published on this date.2014-02-19
· 13 Q&As

Wingman's Hangar ep057 . February 19, 2014

The developers answer fan questions on NPC pilots and gunners, escape pods on larger ships, the dogfighting module's ladder ranking, Gladiator fit in the Idris, Scythe physics, Cutlass turrets, asteroid hangars, and Squadron 42's mining missions and 10-mission serial release.

Transmission log

Full answers

Say I don't feel like piloting my ship. Can I have the NPC pilot it for me while I go man the turrets?asked by Gaius

Rob IrvingSenior Designer

Sure. We've talked about AI pilots and gunners a lot. So yeah, in the case that you would rather be the gunner than the pilot, then sure, get up and have your NPC. And we're not talking like an AI, we're talking about a person that sits down in your seat and goes flying around, right?

Yeah, right. So you put a pilot, and I guess you can put an AI NPC in there and he would be flying around trying to dodge things while you're trying to shoot things. That's kind of the fun of that, right?

Wingman's Hangar·
Published on this date.19 Feb 2014
MulticrewNPCs & AI

Can you tell us more about escape pods? Which ships will have them and how will they work?asked by Stega

Rob IrvingSenior Designer

I'm thinking about Star Wars here. The escape pods are an alternate way. It's like an ejection seat in the Hornet, right? It's the way to get out of your ship. And in bigger ships, that's where you need a system like that, where you can't just shoot the seat out of the cockpit, because it's a closed cockpit. The Aurora, for instance, doesn't have an ejection seat, so you'd have to bail out through the hatch. But on the bigger ships, the Constellation and the Idris certainly have them. And basically, you tuck yourself into little beds and they dump out the side. Or in the case of the Idris, they shoot out through holes in the side.

And you remain intact as a character, as a person, so to speak.

Rob IrvingSenior Designer

Yeah, exactly. It protects you.

Wingman's Hangar·
Published on this date.19 Feb 2014
Ship componentsShips

With the dogfighting module right around the corner, I was wondering if aspiring pilots can look forward to a ladder ranking system at release.asked by Infidus

Rob IrvingSenior Designer

Ladder ranking. Yes, there is going to be some preliminary version of that. We are keeping stats as far as doing matchmaking and everything. So, in order to get the players together so you guys can fight each other, we'll have some stats stored. Now, it's going to be probably a pretty rudimentary ladder system at the beginning, on the first release. But as all of our other modules, it will continue to grow.

Yeah, and that's another thing, as you guys help us out, tell us what you want. When you start playing the dogfighting module, say, gosh, I'd really like to see this, or golly, how about that, and we'll follow that along.

Wingman's Hangar·
Published on this date.19 Feb 2014

I was just wondering if you had any idea if Gladiators will be able to fit inside an Idris, considering it is a carrier-based bomber.asked by Loot Goblin

Rob IrvingSenior Designer

Provisional answer is yes, I believe it fits. I think its dimensions are slightly smaller than the Hornet. So it should fit. Of course, that's really not the Idris' primary purpose. It's sort of a bonus add-on. But I believe it's going to fit. So all you people out there with Gladiators can celebrate.

Wingman's Hangar·
Published on this date.19 Feb 2014
ShipsShip components

I have a question regarding the Scythe. How is the asymmetrical shape and offset center of mass compensated for when maneuvering?asked by Zabulon

Rob IrvingSenior Designer

So the neat thing about our physics system is we actually take that kind of thing into account. So basically the simplest answer to that is some of the engines, particularly the maneuvering jets, have to work harder than others. Because the physics system does compensate for things like missing thrusters if something gets shot and it's damaged. But it also then would be able to handle the off-center.

Right, it'd be configured to handle that, so to speak.

Rob IrvingSenior Designer

I mean, it's a complicated physics equation. That's basically what it comes down to at that point.

Wingman's Hangar·
Published on this date.19 Feb 2014
Flight modelPhysics

Will there be a freestyle element to Squadron 42 when you're not running missions? Can you be in the military and go off on your own?asked by SlackR

Rob IrvingSenior Designer

So yeah, as in all of the Wing Commanders before, you're in the military, you have a job to do. It's not that kind of freestyling sort of thing.

Exactly, so no is the answer to that. There might be some off-world missions or something like that, but for the most part, you're in the military. You don't see the guys in the aircraft carriers nowadays go flying around on joyrides, so it's pretty much the same in Squadron 42.

Wingman's Hangar·
Published on this date.19 Feb 2014
Squadron 42

We know the Hornet is the main UEE fighter, but will there be other fighters to choose from in Squadron 42 missions, like in the old Wing Commanders and Starlancer?asked by Nemo Skydog

Rob IrvingSenior Designer

Yes. Another one that I can answer with just a yes.

You'll be able to fly torpedo bombers and bombers and all kinds of different things that are in the universe.

Rob IrvingSenior Designer

You've seen several of those ships already, like the Gladiator and the Retaliator are both military. So, yeah, you'll have those and other fighters as well. Troop transports?

All kinds of stuff. So it's not just locked into one type of fighter craft. I mean, the majority of them will probably be one fighter, but you'll be upgrading and playing along the way. We don't want to give too much away.

Wingman's Hangar·
Published on this date.19 Feb 2014
Squadron 42Ships

Where is the second turret on the Cutlass?asked by The Meta Baron

TL;DRThe Cutlass's second turret is the tractor beam, while the main turret is now a class five manned turret; published ship specs are in-progress and will change.

Rob IrvingSenior Designer

Okay, so without going into too much detail on the classes of weapons again, which is all of course available on our lovely website. Originally, the turrets were less defined than they are now as far as the different classes of guns, like a class two and a class four and a class five. There's now those degrees where we're actually specifying one's just a gun that can pivot in one or two directions, whereas one is more of a free turning gun. So really the second turret on the Cutlass is the tractor beam.

Tractor beam, right. In the back. Class four, right?

Rob IrvingSenior Designer

Well, seeing as the main turret is actually a class five now.

Which means it's a manned turret.

Rob IrvingSenior Designer

It is, yeah. So basically, as with everything we ever put on the website, game in progress, development in progress, things change. In this case, it just was some classifications.

That's a good point. And the thing you guys have to remember out there is that those things that are published, generally speaking in game development, those things get washed out over time while you're making the game. And by the time it gets finished or balanced or put out there to everybody once you start playing it, that would have been six months, a year, two years before, had already been figured out or slotted or changed, and you guys wouldn't have even seen that. But because we're doing this modular and we're doing open development, we're letting you in on the process. So there's going to be a lot that will change over time, and specifically in ship stats. So yeah, just be understanding that that's going to happen, and that's part of the fun of being involved.

Wingman's Hangar·
Published on this date.19 Feb 2014
Ship componentsShips

For those of us that will get asteroid hangars when the full game comes out, will we be able to pick a lawless or almost lawless system to base our hangar in?asked by Hessian

Rob IrvingSenior Designer

Why, yes. Three yeses in one day. So we already have identified the systems where the initial asteroid hangars will be.

Probably in an asteroid field, I would think.

Rob IrvingSenior Designer

Well, yes, that would be a starting point, certainly. I could have an asteroid hangar on a moon. Just a rogue asteroid just hanging out in the middle of nowhere. Yeah, we have identified those systems, and one of them is a lawless system. In fact, they might both be. But we're not ready to tell you that.

Wingman's Hangar·
Published on this date.19 Feb 2014

For ships where there are non-military versions, will it be evident that you aren't dealing with the military version of the ship when you encounter them, or will you have to determine that based on the weapons, silhouette, et cetera?asked by Guerra

Rob IrvingSenior Designer

I think the short answer to that is that there will be some distinction. Certainly when we're identifying groups, like the UEE Navy, then if a Navy ship comes flying at you, it will be clear that they are a member of that group. As far as maybe the Xi'an ship, the human version of the scout versus their scout, well the human version will obviously look different, profile will be different, so your ship should be able to identify the differences.

Also, the more you play, the better you'll get at recognizing those things yourself.

Wingman's Hangar·
Published on this date.19 Feb 2014
ShipsOrganizations

Whatever happened to Wingman's Weight?asked by Eat Some Beef

So Wingman's Weight, we sort of went off track after the holidays. And we'll probably bring it back, but not as a main portion. We want less fluff, more stuff, and maybe a little puff if we ever get the hazy dots out there. But Wingman's Weight, I'm hemming and hawing here, and it's gone up a little bit, obviously. We're going to go back on it. We'll bring you up to date. We'll bring that segment back, but give me a couple weeks to work it out.

Wingman's Hangar·
Published on this date.19 Feb 2014
Community & events

Mining's really crucial to Star Citizen, and it's pretty big in Squadron 42, right? So what are you guys up to with mining?

Phil MillerLead Designer, Squadron 42, Foundry 42

It plays a pretty big part in about the first 10 missions. You sit around a mining facility, so... The thing is, you guys are going to inherit it at some point, so we've just got to make sure it works.

Right, it's a pretty big component, and that's one of the beautiful things about this, distributed development. We've got teams owning different portions of the game all over the world, and then we integrate it all back together, so it's all pretty crucial.

Wingman's Hangar·
Published on this date.19 Feb 2014
MiningSquadron 42

Without giving too much away, because Squadron 42 is a single player experience, what's the plan of action for that game?

Phil MillerLead Designer, Squadron 42, Foundry 42

First 10 missions for the end of this year, fingers crossed. So we're knuckling down with those. And then in the background, we'll have other teams working on the follow-up 10, segments of 10 missions every month after.

Just kind of doing the modular release kind of schedule, like the rest of us. It's a serial sort of release, kind of like the old Buck Rogers movies or something.

Phil MillerLead Designer, Squadron 42, Foundry 42

Yeah, that's the plan. Like cliffhangers at the end of Flash Gordon, like the old Flash Gordon serials, the big cliffhanger at the end of every 10-mission segment.

Wingman's Hangar·
Published on this date.19 Feb 2014