Right now there's currently 10 different parts, so we have the cockpit, we have the two intakes left and right, the two main wings left and right, and then the rear wings as well, as well as the tail, the engine housing, and then the main body. So with that, the engine housing is where your main reactor is going to be along with your main thruster. So that's going to be the critical location. If you want to just outright destroy that ship, aim for the engines. That'll do a big, massive, catastrophic explosion, failure for the body structure, and then this whole thing will just break apart into its own pieces and then you'll see the cockpit drifting away and then the wings drifting away as well. And if you're careful with that, the wings on the extremity, you might be able to actually salvage those individual items that haven't been actually hit by any damage or any explosion yet. So you might be able to go in and recover that stuff within the Persistent Universe.
So inside of the engine here, inside of Sandbox, I'm going to jump in. We set up a level here right now with the Hornet just in its destruction states. So we can actually just demo off how we're actually going to be shooting this thing and blowing off all these different pieces. So with just the weapon mount that we have currently set up, I've got this level where we can actually just rotate the Hornet to shoot it wherever we want and actually see all the different particle effects that are actually coming off of this thing, both on the tail and on all the individual wings here. So with that we can actually see all these individual destruction pieces going from the 25% damage states to 50% to 75% from here.
And how this is all actually glued together was all of Chris Smith's pieces that he actually modeled out within Max, and we had all of them separated out into their own sub parts. I can actually show you here with this quick damage parts below. With each one of these we had a setup where we had the cockpit be its own piece, the left and right intake being their own pieces, left and right wings, the rear wings and also the tail as well as the main body. So the actual main body is the one that's actually causing ship death. And from there, that actually constitutes an actual ship destruction. But each one of these parts is actually going to house all of your different items. So we can actually start damaging off all the different intakes. So we can actually blow off any of your hydrogen scoops that you're actually going to be having or your in-atmosphere setups. Same thing with your wings. You have the destruction on your wings. You can see there on the left wing that I just blew off. You just lost your left gun, which is no longer functional and that's all damaged and gone away. You could even lose, you can see here underneath the actual wings, I have my landing gear. If I actually lose those wings, I might have to go in for a crash landing now in order to survive the actual landing, since my left wing with my landing gear is all gone. So I can actually get to the point where all of these parts are completely destroyed but my ship is still intact. So we've actually gone way beyond a lot of other games in terms of their destruction fidelity of how many different states this thing is actually going to be broken up into. And then when we actually destroy the main body here, you can actually see Casey's volumetric explosion that he's actually shown you guys already. So from there, that just shows off how your Hornet is totally going to be blown up and able to be completely destroyed inside of the game, and we want to take that same fidelity to the rest of the ships throughout the game.
But for now, what we're doing with the point stuff for Dogfight, we're actually setting up some of the game modes so that when you're damaging the ship, you're actually getting point values for that, blowing up different parts of the ship before you're actually destroying the ship itself. So then that way it's an incentive to actually see and cripple the ship before you actually kill the pilot, right? So then that'll be an additional point value on top of that.