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Wingman's Hangar ·
Published on this date.2013-10-18
· 28 Q&As

Wingman's Hangar ep042 . October 18, 2013

Developers answer fan questions on Squadron 42: drop-in co-op wingmen, rank and reputation carrying into the Persistent Universe, citizenship choice, branching missions, and dialogue. They also recap the Hangar V2 release problems: patch manifest bug, CDN, Visual Studio parallel builds.

Transmission log

Full answers

My understanding is that each character will be able to go through the Squadron 42 campaign and enter the persistent universe of Star Citizen afterwards. Will it be possible to have multiple characters play through Squadron 42 simultaneously, with NPCs controlling the extra characters?asked by Venator

Ben LesnickCommunity Manager

Okay, so there are going to be a lot of questions about this stuff, so we'll try to be direct about the questions we're facing at a time. So you can't play multiplayer all the way through. It's a drop-in mechanic that we're going to be using. So what's going to happen is your friends, and not your NPC characters, but your friends can drop in and join you on a mission at any given time and be a wingman, but they're not going to be playing through the campaign, walking around the carrier with you or anything like that.

Wingman's Hangar·
Published on this date.18 Oct 2013
Squadron 42Multicrew

Will we be able to advance in rank while playing Squadron 42? If so, how would this affect our character once our tour of duty is complete and we enter the Persistent Universe?asked by Hermit Boy

Ben LesnickCommunity Manager

Yes, absolutely. Our inspiration is the original Wing Commander, and one thing Wing Commander lost over the years was it went away from that increasing in rank, because they had to do the live action with Mark Hamill and they couldn't change his rank badge. But with Squadron 42 we can do that, and it absolutely will have an impact on how your character is treated after the campaign, both positively and negatively. You'll have a better reputation, perhaps, if you moved higher in the military. Of course, the rule for advancing in rank is don't suck, right? You don't advance in rank just because we give it to you. But not everybody likes a high-ranking military officer. Maybe pirates aren't going to be so fond of you if you were a colonel in the war killing them all.

Wingman's Hangar·
Published on this date.18 Oct 2013
Squadron 42Reputation

When players leave the military, what exactly will they be able to take with them?asked by Don Quixote

I think a lot of people are wondering if they can take their ships or their sidearms or whatever. I'm like, no. We need those for the war.

Ben LesnickCommunity Manager

That's military stuff. They're not going to give it to you when you leave. So when you muster out, you don't get to take [them]. But there will be something. You might get like a tattoo from Squadron 42, and you'll get reputation, you might have medals you take, that kind of thing.

Wingman's Hangar·
Published on this date.18 Oct 2013
Squadron 42Reputation

Will those who complete Squadron 42 before joining the wider universe, being former military, have an easier time with the authorities regarding the weaponry their ships are equipped with, or greater access to military-grade hardware?asked by Druid

We've talked about that. We actually have talked about whether or not all the top, top gear is available to all players. And my thought is that if you didn't serve in the military or you have a bad rap with the UEE for some other reason, you can't get to it. So I would think that military service might give you some access at least to some things that other people can't get.

Ben LesnickCommunity Manager

You can't get it legitimately, but there's always options for those who want to live outside the law.

Wingman's Hangar·
Published on this date.18 Oct 2013
Squadron 42Reputation

Will we be able to not become a citizen after completing Squadron 42 military service? Also, will we be able to leave the military early, partway through our career, if we find we'd rather be out making our own way in the universe?asked by Mordhas

Ben LesnickCommunity Manager

Yes, you can not accept your citizenship at the end if you're going to live outside the law. Breathe easy, you pirates. So the player gets a choice, essentially, whether or not they want to become a citizen. When we were meeting with the guys yesterday, that was kind of the imagery that came up during the meeting: you get your citizenship papers, and if you just don't sign them, then you're fine. Although if you're going to be out there raiding shipping after Squadron 42, you're not going to keep your citizenship for very long.

That seems to be kind of the way it would be, right? You automatically get citizenship, where you can accept it, and then you might lose it. It's like the right to vote here in the U.S., right? If you get convicted of a felony, you no longer have that right.

Wingman's Hangar·
Published on this date.18 Oct 2013
Squadron 42Law & crime

In Squadron 42, is it possible to be discharged if you suck? Is there a losing path to the story?asked by Richard Brid

Ben LesnickCommunity Manager

We're going to have a losing pathway. There is. You've played some of Chris Roberts' past games; they're amazing at losing. You have to lose once just to see what happens.

That is true. I think on one of the games, I think it was Wing 4, I believe, we did a survey, or we checked after it was out, how much people actually played. And most people only played like 27, 28% of the game. So there's so much out there they missed. But the hardcore people...

Wingman's Hangar·
Published on this date.18 Oct 2013
Squadron 42

Will Squadron 42 feature a co-op mode, and if so, will there be a counter-operative mode where other players can take the role of the enemy?asked by Sloanie

Ben LesnickCommunity Manager

I don't know if Chris talked about that or not. People seem to have the impression that he did. What they're planning to do right now is work on the drop-in mode for cooperative play, and then maybe somewhere along the line we might have time.

So man, that would be really tough if you have a mission you can't get to and a bunch of people that are really good pilots decide to keep not letting anybody pass that mission. That might be tough. I guess maybe you can always say you don't want them in there or whatever.

Ben LesnickCommunity Manager

The counter to that is you don't want your friends to drop in and then just fly off into a star or something and let you finish the mission for free.

Well, that's true too. We have to be careful.

Ben LesnickCommunity Manager

So it's a lot to be balanced there.

Wingman's Hangar·
Published on this date.18 Oct 2013
Squadron 42Multicrew

If I do the entire campaign co-op with, say, my brother, will we both get credit for it in the Persistent Universe?asked by Augie the Great

Ben LesnickCommunity Manager

You're not going to get the same credit, but we're talking about maybe special rewards for wingmen who help out the main player.

Wingman's Hangar·
Published on this date.18 Oct 2013
Squadron 42Multicrew

Will my Squadron 42 tour of duty affect my life expectancy in the open universe? Will I come out of Squadron 42 scarred and with cybernetic limbs, and can I suffer death of a spaceman during my tour of duty?asked by Blazer

Ben LesnickCommunity Manager

The death mechanic is slightly different in the single-player games. I mean, if you look back at the Wing Commanders, right, if you die, you have to start the mission over. It's not like we're going to do the full mechanic there. So, no, we don't expect you to have a shorter lifespan just because you went through Squadron 42. In fact, you may have a longer lifespan because you have learned how to fly a fighter properly by going through the campaign. Hopefully. The Foundry 42 guys will make it properly difficult.

Your results may vary.

Wingman's Hangar·
Published on this date.18 Oct 2013

Will we have access to ships that we purchased for Squadron 42?asked by Simileon

Ben LesnickCommunity Manager

Of that we can answer. So Squadron 42 is, again, like the Wing Commanders in the past: you're in the military. You're not going to be flying your Constellation in the military. It won't fit on the carrier very well anyway. So you plan to be flying your Hornets and Gladiators and other ships that you may not have met yet. The good news is it's going to be really high-tech military hardware you aren't going to be able to get in Star Citizen, so you're going to have a completely different experience than some of these ships.

So on the count of three, the answer will be: one, two, three. No!

Wingman's Hangar·
Published on this date.18 Oct 2013
Squadron 42Ships

Will our character be a set avatar like Colonel Blair, or will it be a customizable avatar? Will there be a return of the possible drunk mission? Will there be a colonel called Blair? And finally, will we have as much or more awesome interactive dialogue as in Wing Commander 3 and Wing Commander 4?asked by Isonyx

TL;DRMostly deflects as spoilers: it is a new universe, Blair is probably not returning though homages are possible, and the drunk mission isn't much fun.

Listen, I feel where you're coming from. You just have to let go. This is a new universe. It's going to be even cooler than Wing Commander.

Ben LesnickCommunity Manager

Plus I think some former publishers we worked with might not take too kindly to [that], but I wouldn't be surprised to see some homage stuff pop up here and there now and again. Never can tell, but probably not Blair.

You know what, this would be a spoiler alert too. These are kind of things that the fans would want to play through and discover for themselves. And that's one thing we need to get out there: we'd like to answer everything we can, but we want to be cognizant of the experience that you guys are going to have. We want to make sure that you get to experience it the way we want you to experience it, and not knowing everything going in, right?

Ben LesnickCommunity Manager

Right, and we talked about the drunk mission a lot yesterday, and the honest answer on that one is, it's really not much fun. You play it once to get the experience, and look at how messed up your controls are and everything, and then you're like, well, I can't win this. You go back, you skip the drinks, and then you go fly the mission normally.

Well, if you want a drunk mission, you just grab a beer out of the fridge.

Wingman's Hangar·
Published on this date.18 Oct 2013

Will we have to redo the campaign for each citizen heir when our character dies?asked by Kraken

So first things first, dead character. If this is your next of kin, then you already have the benefits of Squadron 42, right? So you don't need to play it again, because you can't get them again on that same character account. Now, maybe if you open a new character, you could replay it for that character, but not for that single chain.

Wingman's Hangar·
Published on this date.18 Oct 2013

Thinking about Squadron 42 replayability value, will the choices open entirely different paths with completely different missions?asked by Kraken

Ben LesnickCommunity Manager

We're going to see branching missions for sure. In fact, that was one of the stretch goals. As you were saying, a lot of people played through the original games without going and playing the losing missions or the mid-range missions. There's going to be some cool stuff in there. But don't expect an entirely separate path that just goes off forever in a different direction. We wanted the dialogue to be tight, the storyline to be tight. So it'll do small branches, but not necessarily vast branches.

More like Wing Commander 3.

Ben LesnickCommunity Manager

Exactly. Wing Commander 3's tree was kind of linear with...

You should say that the script for Wing Commander 4, I think you've actually got a copy, it is like this thick. It is unbelievably detailed and dialogue heavy.

Wingman's Hangar·
Published on this date.18 Oct 2013

The planetary environments are starting to look interesting, and several stretch goals have focused on expanding ground-based combat. With this in mind, will Squadron 42 feature any ground combat or boarding sections?asked by Vol

Ben LesnickCommunity Manager

I think we'll just say we're building that technology for a reason.

Wingman's Hangar·
Published on this date.18 Oct 2013
Squadron 42FPS combat

Will there be romance in Squadron 42?asked by J Tech Priest

Ben LesnickCommunity Manager

There might be bromance. No, we were focusing very heavily in this particular storyline on interactions with individual wingmen, in terms of how you treat each other as comrades, not necessarily getting into some big mushy romance, especially since we don't know what character you're going to be playing. You could be picking a female or a male, so we can't really react to all those situations.

That would be an immense amount of dialogue.

Ben LesnickCommunity Manager

I'll just say that we had a conversation about this yesterday, and it got very silly very quickly.

Wingman's Hangar·
Published on this date.18 Oct 2013
Squadron 42NPCs & AI

I loved Wing Commander 3's little active and passive animations. For instance, if you walked into the barracks you could watch Vaquero play his guitar, and when you scrolled over him with the mouse, he looked up at you. Can we expect similar situations in Squadron 42, where your crewmates go about their business and turn to interact with you when they notice you nearby?asked by Groundhound

Ben LesnickCommunity Manager

Yes.

Yes, that is true. And look, what does Chris always talk about? Immersion, right? And that's part of what makes the universe seem alive and vibrant. It's all those little things that we get to see and do.

Wingman's Hangar·
Published on this date.18 Oct 2013
NPCs & AISquadron 42

In Squadron 42, between missions, while aboard a carrier or other ship, will there be a limit to where we can go on that ship?asked by Lon

Ben LesnickCommunity Manager

Well, we're building all the interiors out fully, so you should be able to walk around everywhere. I mean, if they'll let you in. You can't go everywhere, everywhere.

I imagine if you're a lieutenant, you're not able to go to the command center or whatever. Well, that's a question. I mean, are we going to open up new areas for people to go to as the mission progresses?

Ben LesnickCommunity Manager

Absolutely. If you need to configure a loadout, they'll open up that area for you. But I can imagine Scotty chasing you with a wrench if you try to go into the engine room.

Wingman's Hangar·
Published on this date.18 Oct 2013

In the Squadron 42 campaign, and subsequently in the Persistent Universe, how are conversations going to be handled? Is it going to be like Mass Effect, where you have a Paragon choice or a Renegade choice and possibly something neutral, or will there be more depth and decisions depending on the personality of the NPC you're interacting with? Also, how much are your responses going to impact your reputation, or how your crew responds or acts while you're on a mission?asked by Fox

TL;DRConversations won't be a simple good-or-evil choice; characters react to whether you agree with them, which affects how they fly with you and respond to your command, in a reputation web.

Ben LesnickCommunity Manager

There actually is a little more to it than that one-line answer. But basically, as I spoke about a little earlier, the characters' reactions to you change based on whether you agree or disagree with them. It's not a right or wrong thing. It's not 'I'm going to take the angel path or the devil path.' It's 'do I think the same way as this person does', and my reactions to other people, to missions, to what happens during the story. So it'll affect how they fly with you, how they react to you if you ever get to command them, all of that.

Ben, would you say that's like a reputation system then, sort of? The more you hang around with people, they like you. It's more of a like kind of thing, isn't it?

Ben LesnickCommunity Manager

I'm going to call it a reputation web. Different from our other reputation system, however.

Wingman's Hangar·
Published on this date.18 Oct 2013

Will there be some kind of offline mode for the Hangar module, and eventually Squadron 42, so you don't have to be online to log in?asked by Butch

Ben LesnickCommunity Manager

Well, you have to be online for the Hangar because you have to be able to get to your account. Squadron 42 will probably give you the option. We talked about this as well. What if they really just want to play that single-player game? So if you don't want to make a character that passes on into the Persistent Universe, we'll probably let you make a character and just play through the game.

Wingman's Hangar·
Published on this date.18 Oct 2013

Are there any plans to extend the single-player game to a civilian's or pirate's perspective, a Privateer-style set of missions that players can run through rather than Squadron 42 ones?asked by Trapjaw

Ben LesnickCommunity Manager

There's always mission discs.

Dev1Panelist who compiled the forum questions

Not initially, right? Not in the first generation.

Ben LesnickCommunity Manager

We have a lot of ideas for other stories to tell, and Star Citizen is giving us the tools we need to tell those stories in the long run.

Exactly. We're going to be building the tools to make those stories. We'll follow the lore that the players themselves are going to create. We'll let them inspire some of the things we want to do. There'll be big epic adventures going on in the universe that we will possibly create some...

Ben LesnickCommunity Manager

Redacted.

Wingman's Hangar·
Published on this date.18 Oct 2013

From what I understand, pilots who have completed the Squadron 42 campaign will be able to carry their military background and achievements into Star Citizen. Is there a chance these players can be drafted back into the military in case of an extreme emergency in the Persistent Universe?asked by Lars

I can neither confirm nor deny. We've actually answered that one before, though.

Ben LesnickCommunity Manager

Maybe. We have some interesting ideas. It's a definite maybe.

Well, if you're a reservist, you're a reservist, right?

We had a very interesting conversation about this yesterday with the guys from the UK.

We had a lot of very interesting conversations, some of which we can't repeat here. But we are going to go out to the UK and talk to them there, and maybe we can ferret out that information.

Wingman's Hangar·
Published on this date.18 Oct 2013

[About the Hangar V2 release on Wednesday:] Justin, give us the update. What happened that day? What did we have working? What didn't we have working?

Well, we had some issues where the character swap, the outfit swap: the character, when it was wearing the Privateer outfit, didn't have hands. The Avenger wasn't in the hangar yet. The LCD screens weren't in there yet. But the fish tank was. We did have a fish tank there.

And the buggy track.

Yeah, there was no buggy track at that point. It was being worked on, but it wasn't in the actual release yet. And there were some issues with the Constellation that popped up afterwards that weren't in the last patch, with getting in the turret, and the offsets. There were some animation offsets that were not supposed to be there.

Wingman's Hangar·
Published on this date.18 Oct 2013

Folks probably want to know: if it's working once, and you just add something, why doesn't it work again?

TL;DRBuilds break because many people check in changes across interacting systems and ships, so a build system runs continuous integration, but only one QA tester exists and more QA is going to be added.

Kyle RockmanProgrammer

I mean, it's a ton of people all checking in stuff, so sometimes it stomps something, or sometimes you change a little thing not thinking it's going to affect this system over here, and it does. And you're just like, well, why did that happen? So everyone has to kind of work together: I'm working on this and you're working on that, and we have to make sure that we're all working on the same stuff together so that we're not stomping each other or checking in something that breaks everything. And so we have a build system that does a lot of continuous integration to make sure that whatever we check in doesn't just break everything. But we don't have a test system. So Justin is our only QA tester. Every time we make a new build, he's testing it. And there's a lot of stuff there that needs to be tested for one person.

And to be fair, I don't want fans out there to be part of our QA, but we are going to be adding a lot more QA.

Mark SkeltonArt Director

A lot of the thing is that it's a linear process. You can't just take any element out of it without conceivably domino-effecting the whole thing. And we have a lot of people working on a lot of different things in a lot of different locations. So to coordinate all that and have everything come in at a single point is a huge amount of management. Especially the ships, because the ships involve everyone, all the way down: from the XML files, loading in the weapons and the swap-outs, to actually setting up the ship through engineering, and then art. Animations. So all that stuff is integrated in these ships. And so, again, if you find something that's messed up or there's a bug, then you fix it, and conceivably you've broken other things. It just happens that way. Things that you can't foresee happen because there's so many moving parts. It's like taking out a spark plug of your car. Well, conceivably, if you keep it that way, it's going to break your car. There's a lot of things that cascade down from that.

Wingman's Hangar·
Published on this date.18 Oct 2013
Development process

The manifest file problem: what happens there?

Kyle RockmanProgrammer

With the build system, once we generate a build, we create a patch of it. There's a couple different files that are associated with that patch that basically tell the patcher how to patch from where you are to where you need to go to. When we upload stuff to the CDN, we need to make sure that all of those files are there and that they're actually generated. We found that there was actually a bug in the patch building system that didn't generate the right to-from patch. So we had to, after the fact, fix that, and that's what ended up solving that issue. But we found a bug in the system. I mean, it was deep down in there; we had no idea it was there until we ran an automated promotion system that we had just developed this week.

Wingman's Hangar·
Published on this date.18 Oct 2013

Harry, what happened [with the build taking more than an hour]? We had some big files in this build that we didn't have before, right?

TL;DRThe slow build may have been caused by a large added video file, but the team wasn't sure, and other unnoticed background issues, including Visual Studio toolchain bugs causing slow or hanging builds, turned out to be involved.

HarryRelease Testing Developer

Well, one thing we were adding was the Aurora video, the commercial, which was a fairly sizable file. And even though the patch system does a diff and doesn't try to download the whole patch every time, still, that's a big add. So we weren't sure if that big of an add of a single file was what was causing this. So we were kind of trying to do some investigation, trying to figure out, is this what's slowing it down? Is that the one thing? We weren't sure, and it turns out there were other things going on in the background that we weren't aware of at the time that were biting us.

Kyle RockmanProgrammer

We basically have to work around bugs in the Microsoft Visual Studio toolchain that cause issues like just hanging builds, and they look like they're progressing, but they're just progressing slowly. You're not sure what's going on.

Wingman's Hangar·
Published on this date.18 Oct 2013
Development process

[Jason says it looks like another VC++ toolchain bug is being hit again.] Is that what you're talking about?

Kyle RockmanProgrammer

Yeah. There are issues that Visual Studio has with parallel builds. So to speed up our build time, we do a lot of compilation in parallel. And Microsoft really doesn't support that very well, at least it seems. So we have things like that to work around. Sometimes it's just a simple restart of one of the build slaves, and sometimes we have no idea why.

Wingman's Hangar·
Published on this date.18 Oct 2013
Development process

Justin, who is Highwinds?

Highwinds is the outsourcer that's in charge of the movement of the download through our patch system. It's called the Content Delivery Network. CDN for short.

Wingman's Hangar·
Published on this date.18 Oct 2013

We got [Hangar V2] out, and the fan reaction has been what?

I think they love it so far, especially the new Avenger. It was a shame that we weren't able to show actually getting into the ship and getting into the cargo bay for the live demo. But once we got the patch out, they were able to do that, and I think they're definitely loving the...

Wingman's Hangar·
Published on this date.18 Oct 2013