Yeah, you sit in on them. You know how good they are. So usually what we do, especially with the asteroid hangar, which is what we're currently working on, it's usually about an hour meeting-ish, maybe sometimes more, maybe sometimes less, depending on what we're doing, but we usually do a full walkthrough of it with them and just point out things that could conceivably be better about it, maybe things to consider in the future when they're working on stuff. Currently, it's what we call a gray box stage. There's a white box stage, which is straight white boxes, and that's just mostly for design. So design can figure out the pathing, and they figure out if there's going to be a firefight in here, then where's the cover? What's the cleanest way to get from A to B? And then after that it goes on to a gray box, which gets a little more detailed. The boxes become higher detailed, higher resolution for the model, and then they start putting textures on. Actually I think they're a little farther than that. Yeah, they actually have textures on them, and they're starting to light while they res things up, so it's really cool, man. It's been a great process with those guys because they're talented. So every time I see it, it's just like, whoa.