How are we planning to use the room system, and why is it important?
TL;DRThe asteroid hangar is the test bed for a room system letting players add rooms like a trophy room off their hangar to store items, with the firing range to move there and more functionality later.
So the asteroid hangar is actually their test bed for the room system. Now the room system, what that's going to do, which is really cool, it's going to allow the user to add on different rooms and be able to place things in those rooms and fill them up as they will. As you guys know, we have posters and flair stuff that we put out there. And obviously, if we just keep shoving them in these hangars, it's going to be like Sanford and Son pretty soon. It's getting a little crazy. So what we decided would be good is if you have rooms that show up off of your main hangar, like a dude cave, or a trophy room, residence. And it's not just that. There's a lot of stuff that we're going to add later as far as different functionality and usability for these rooms. But one of the big things is, where are you going to store your crap? And that's a good place.
Well, the firing range will eventually move?
The firing range will move back there. Yeah, that's going to be moved. So all that stuff is going to be compartmentalized, where you don't have it all in one big hangar. You can move from room to room and expand on your rooms.