Yeah, so the way we think about missions that would be aimed at large groups or organizations is that we kind of have a philosophy that the more complex the objectives are, the more they're intended for larger groups. Right now, a lot of our missions are quite simple in their combination of objectives or the number of objectives you have to do at the same time. Obviously, something like Siege of Orison is a good example of something with multiple things, and the intention there is multiple players play together. However, outside of dynamic events, we want to make sure that we have content that is suitable to divvy up to a crew of players and whatnot. So we're aware that players like this because they demonstrate it in Xenothreat and Siege, where people play, they do different things, different roles. And so we're aware that there's an appetite.
For example, one of our missions that's fairly newly announced, it's on the roadmap now, the Data Heist mission. That one is a mission that a skilled player probably would be able to do on their own, but it's one of these missions that puts a lot of stress on that one player if they were to do it. First, you've got enemies that you're going to be contending with in the UGFs. On top of that, you're basically uploading data to a handler, like an offsite hacker. And to do that, you basically... I'm losing my train of thought, so you're going to have to take over. So you've got the FPS guys, then you've got these downloads that can be interrupted. When they're interrupted, someone needs to run around looking for codes to enter into servers to prevent them from losing their data. And then you've got to get to them before they overheat, and then you lose the data and you lose the mission.
Anyway, point is, a single player is doing a lot of stressful things in one go. But a crew of players, a bunch of players who want to play together and make the most out of that, well-oiled machines, are probably going to work their way through that and have one person doing this, one person doing that, coordinating well. And that mission is clearly designed probably better to be worked on as a group. And in addition to that, a mission like that, if we were to make it, and we are making it like that, we would make sure that we'd put a reward on it that would be meaningful for a group of players. Obviously, single player, great payday, but you did a lot of work for it. Whereas a group of players, you're working to get the best out of it and not be so stressed, but the payoff is still worth your time. So yeah, it's a consideration.