Edward Fuller · Lead Designer, Mission FeaturesYeah, so the thing that happened with the mission givers is that the team that owned mission givers went through some movement around of personnel, and so the ownership kind of fell away a little bit. But the narrative team now own mission givers, which makes a lot more sense because, I mean, they design the characters, they write their words, they build their lore. So it makes a lot of sense that they would own it. They're also building their own designers in the narrative team, so there are actual people who design stuff and make things. So now they also have people to work on them and improve them. So there is definitely a focus on getting them up, working better and maybe introducing more or improving various things about them. So yeah, they will come back and they will get better.
Jared Huckaby · Host, CommunityThere's this movement internally. We would really like to get that going, get those back. I know the narrative team has so much intended for these people, including Tessa Bannister.
Edward Fuller · Lead Designer, Mission FeaturesTo add a little bit more to it, the credence to those designers: the designer working on it is our former embedded QA. He became a designer and he came from our strong stock. We trust his abilities to bring the best.