Can you tell us everything about persistence?
TL;DRThe persistence schedule is being adjusted and they're still deciding which parts come online when, with several teams involved and older early code needing updates, but no specifics are given.
About persistence, let's see. We actually are in the process of updating the schedule a little bit there. We have 2.3 coming out here fairly soon.
2.2 is coming out soon. 2.3 will be after that. 2.4 will be after that.
So we're kind of in the process of figuring out what parts of persistence we want to come online and when. We have Jason Ely and Jeff Zhu in Austin who are working on that, along with Turbulent helping us out on the platform side. We also have Wyrmbyte helping us out in Denver. So we've got lots of fingers and hands involved in making persistence work.
I saw an email I really liked from Jeff Zhu. It was like, "fish persistence issues."
There's a lot of stuff we have to change in the fish. We're having to revamp some of our old code and the stuff that came in really early on in the project, like the crab and the fish. There's lots of stuff we have to go in and update, because we've changed the way a lot of the things in our game work from a foundational level.