From a QA perspective, what has QA seen with persistence, and can we talk about that?
Tyler WitkinCommunity Manager
So the first iteration of persistence is not game-wide, 'everything is persistent'. It's more about getting your feet wet with a few things. So some of the things that QA is looking at is not having to change your hangar on the website, but being able to do it in-game and it persisting. And then also things like your criminal level, your ship's damage states and stuff like that persisting. So if you log out with a broken ship and then you come back in, you'd have to go and repair it and stuff like that. And then they're still expanding on it. Jeffrey Zhu in the Austin office is doing a lot of work on it.
starfarer.space · Reverse the Verse: April 1st, 2016