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How often do real-world influences come into play with concepts?

Paul JonesArt Director

Not as often as you would think really, because obviously we'll have the design direction from John, we'll have a steer from Chris, because sometimes I'll follow one direction and Chris is like, no, it should be this. I'm like, okay. But yeah, I guess you'll approach it from a functionality point of view. You'll reference whatever you can. Obviously, we'll just pull something off the internet. Obviously, with spaceships, it's kind of harder. With ground vehicles, that sort of stuff, there's a lot more things we can pull upon. But really now, the team is pretty well versed. And so there's a lot of stuff to pull on. There's a lot of just natural experience as well. So these all feed in.

Star Citizen Live›Making Ship Up·
Published on this date.31 May 2019