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How much of your inspiration is drawn from existing sci-fi and how much is organic? Could you provide examples of each?

Omar Aweidah: So I guess, when I'm concepting, to try and make something really unique, generally we try to stick away from sci-fi. For example, with weapons I would look more towards different pieces of machinery, maybe drills or power tools or things that aren't necessarily already considered weapons, maybe even like remote control submarines and all sorts of weird electronics, that way you kind of get a little bit new original shapes and ideas, but then at the same time a lot of the direction calls towards pre-existing sci-fi, for example certain ships from Halo or Firefly or Elysium and all these other things, we're thinking about this kind of feel for this kind of ship, and it's a great way to put you in the right direction, but then once you kind of understand that, you start to go deeper and look at a variety of different objects and different references, but really something that's just completely creative and organic, something that's like conceptual, it just comes during the design process, it's not something that necessarily I would look for, or I would try to do. I'd gather reference, I'd do a lot of research, and whatever happens during the creative process, that's what's organic. But generally I don't try to create anything straight automatically.Forrest Stephan: Cause, when you're making a ship or a weapon, they're machines right? So you don't just make a weapon, you gotta do the research to figure out how would you actually build this, if I was going to, theoretically, build this in real life. So you can investigate on different types of...OA: No, totally. Like, engineering. Like, you're a designer, but you're also semi an engineer. But you have to make cool art. But we don't necessarily take everything to the fullest level of fully fully functionality, but we try to make it as functional as possible, with the knowledge that we know, and the more weapons you do the more realistic it gets. Ships, the more ships you build the more you create the more you know, this is my route for getting reference and inspiration and all sorts of stuff.FS: And then we definitely like to keep, there's different styles to different weapons and different ships which, a lot of the times the parts that we do look at will be from different eras, so maybe one style for one weapon and one ship is more WWII style, and maybe another ship and another weapons is maybe more slick, modern, and chic, and then we look at more modern parts and things that are being created today and that kind of helps define the different styles, so we visit different time periods that we pull our inspirations from.OA: Totally. And each corporation, so many corporations, so many manufacturers, they each kind of have their own unique style. For example, Apocalypse Arms, they're like, Detroit biker gang, that would be the design brief. How can we take a Detroit biking community and make them science fiction.FS: Yeah, exactly.OA: So...FS: Yeah, alright. Hopefully that answers that question, for Mr. Duval.

- asked by Gerald Duval in
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Published on this date.2015-06-15
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