You didn't do the navigation markup. How is that just suddenly there?
Antoine FauvilleLevel Designer
Because we already had one with this one, so I kind of cheated here. But I will actually do one so you guys can see.
Andreas JohanssonLead Level Designer, Persistent Universe
Navigation is a volume that we put down. And in this case, it's just a giant volume. And then the system generates everything inside the volume, checks all the surfaces, and generates a valid nav mesh. Ideally, of course, each room would have a more detailed version, like what he's doing now. But for testing, it's just fine to put down a giant box.
starfarer.space · Star Citizen Live Gamedev: FPS Level Design