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What are the current thoughts on adding navigation to planetside gameplay so we can do simple navigational coordination and related content?

TL;DRPlanetside navigation isn't locked down and core FPS mechanics come first, but something like a map function will definitely come, with its form (gadget, mobiGlas, or visor) still undecided.

Jonny JaceviciusLead FPS Systems Designer

So, yeah, this is something we've not fully locked down yet. I've talked briefly, but our priorities lie more on focusing on the core gameplay, like the FPS movement and all of the weapon handling and everything. So we want to get those core mechanics down and locked into a point where we're super, super happy with them. So this is one of those systems that is not so much on the back burner, but it's on the list of things to talk about. We're quite open to what we can do here. We can have a completely separate gadget for helping you navigate your way around planets because, my God, our planets are huge. You're really, really going to need something to help you out there. So you could use a separate gadget. We could integrate something into the mobiGlas. We could even integrate something into your tactical visor and your scanner. So our options are basically endless here. So we just need to talk further down the line and lock down and hone in on what we want to do there.

Jared HuckabyHost, Community

There's definitely going to be something. We're not going to just leave players out in the cold without simple functionality that exists today on my phone. I can bring Google Maps up on my phone right now. So we know it's something that we need. It's something that's definitely going to make its way into the game. It's just the manner in which it manifests is still open to discussion and debate.

Calling All Devs›A Wilmslow Odyssey·
Published on this date.10 Sep 2018