Back to Search
What are we seeing that's different [with the Dragonfly's hover]?
David Colson · Gameplay Programmer

Straight away you'll notice that it doesn't bump itself up every time it comes into an obstacle like it used to. So the hovering tends to be a lot lower than it used to be, and you get this feeling of being a little bit more attached to the ground. We also have variable grip, effectively. Obviously, it's not tire grip, but you can change the hover height with Control and Space. If you lower the bike, you actually get more lateral turning grip, so you can do tighter turns if you're lower. And then you press Space and you'll hover a bit higher, which is safer, and you can travel without bumping into things, but you also can't turn as tightly when you're hovering a bit higher.

-
Open in pop-up
Open in new tab
Click to copy link to YouTube
|
Published on this date.2019-03-01
Save Card as Image
ID: ytn3_NkD7b0_1918 (Click to copy)
Perma link (Click to copy)
All Q&As from this episode