What are you guys most proud of in 2.0 so far? Something that you've contributed to, or maybe something else you're just proud to be a part of?
TL;DRThe developers name different proudest 2.0 achievements: the improved flight model, large world maps and multi-crew, the Crusader map's player interactions, the Constellation as a multi-crew testbed, and the UI update.
In 2.0, it would be the flight. That's been such a long process, and having it actually out and playable, and having precision and cruise, and having mass affecting your top speed and your behavior, afterburner, making it so that racing is a bit more interesting than just line up your straight-line shot and then wait until you have to turn again. There's so much more there now, and there's going to be so much more. I'm really looking forward to putting that stuff in, but I'm really proud of where the flight model is now compared to where it was. It's obviously still a process, but I'm very proud of that.
I'd probably say just having the large world maps and multi-crew even up and running, because that's always been the big dream pitch for the game, where it's not just you controlling one ship abstractly, it's you and your buddies can pile onto these great crazy machines and go blow your other friends up, or random people up.
I'm actually really proud of the Crusader map and just having everybody kind of just jump in there, all the GTA stuff where people are jacking each other's ships, people are shooting each other, playing some FPS. It's kind of a big push for what Star Citizen kind of is, and starting to build that persistent universe up, start building encounters, start building all that up. It's super awesome.
So I'm most proud of the Constellation, implementing the Connie from Gamescom on, actually from before Gamescom, getting it up and running, at least the semblance of multi-crew to begin with. It also serves as a testbed for what multi-crew entails, and we're refining that system, and we'll be implementing more of what each crew member will do and how the crew works together as a team to make that big ship experience come alive. And it's an ongoing process, but at least we got one ship out there to work with.
I forgot. The UI update with Zane, that one was also really exciting to get in. And it looks so nice. And we've been talking about that for so long, and to finally get that in is really satisfying. And the Crucible is really nice to have out, too. Although that's not in the patch, the way that's shaped up for the concept sale was really nice.