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Will ships like the Perseus, and other multi-crew ships for that matter, ever get missions with scalable payoffs and rewards that actually encourage multi-crew? I don't see the point of any multi-crew ships like the Perseus when nothing in this game rewards group play, as rewards and credits are always split.

TL;DRHuckaby says this is a mission-team matter and that a Missions 2.0 refactor, long planned, should enable rewards beyond credits and the kind of multi-crew payoffs asked about, though he gives no specifics or date.

Jared HuckabyHost, Community

Again, this is not one for the vehicle content team, but if you follow along with the monthly reports, you'll see occasional mentions of Missions 2.0. I'm going to sound a little like a broken record here: it's another refactoring of the entire mission system in order to do the things that we all wanted to do. For years, missions weren't able to give you rewards. You couldn't complete a mission and get anything other than credits for it. It's just one of the challenges of running a live environment during the development of our game. Most games get to do all this secretly. You would never get a mission system that doesn't have things like being able to give you an item as a reward. The mission system that they're currently working on is the thing that we've been speccing out for years. It's the thing that will unlock incredibly dedicated developers like Elliot Maltby and Yoran and all the members of the mission team. They are chomping at the bit. They want this new system too, so that they can do exactly the kinds of things that you're talking about. It's just another way Star Citizen will continue to evolve. And after a year that's been relatively dry on features, and we knew it would be (I sat out here for two, three hours with Benoit at the beginning of the year saying that), the 2026 schedule should be... I want to say this as honestly and as candidly as I can. I'm using the words 'should be' because the other maxim that I run into the ground is that the only constant in game development is change. It should be a marked change from 2025 as far as feature work goes. It won't be the relentless pace of 2023 and 2024 as far as broken, half-finished things. But we took this year to get those proverbial ducks in a row and develop these things further along. So you'll see engineering on the horizon, then the crafting tech preview after that, and then hopefully all on its way to base building, with a whole host of things like scanning and radar improvements in between. It is everybody's hope that 2026 is going to have a lot more stuff like that, including mission system work.

Star Citizen Live›Lots of Ship Talk·
Published on this date.27 Nov 2025