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How are you and the team feeling about it so far, about where it's been, how it's come and where you're at?

TL;DRRoss Wilding says the team is getting excited because they are past the early unknowns of blockout, the spaces are known, mechanics are coming online, and the art looks great.

Ross WildingLead Level Designer, Squadron 42

To be honest, at the moment, I feel like everyone's starting to get quite excited about everything, because in the past, when you're in blockout, especially when you're developing a new game, the tech is moving along with it at the same time. There's a lot of unknowns, and you're planning and setting things up with the assumption of how something's going to work. But we're past that first hurdle, and we're getting into the stage now where we know what the spaces are. We've obviously been developing them for a while. Now we know what the mechanics are, and they're starting to come online.

Nick ElmsCreative Director, Squadron 42

Plus, we've got some gorgeous art as well now to run around, which always really helps.

Ross WildingLead Level Designer, Squadron 42

I mean, the art is obviously stunning. And the thing I'm most grateful for in this video is I can take all the credit for the artwork that's been shown.

The Briefing Room›Episode 1·
Published on this date.10 Oct 2020