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What kind of challenges have been presented now that we start seeing this stuff and it unlocks a lot? What kind of challenges are we having from holding back on going bigger or going more?

TL;DRTheir first focus is delivering what backers asked for, while the new tech opens many more possibilities, such as dynamic scanning and economies and large explorable planets, which they see as opportunity rather than just challenge.

Brian ChambersDevelopment Director

I think we have to focus ourselves. Our first and foremost focus is delivering what the fans, the backers, have asked for. People have funded us and they've said, hey, it'd be really cool if this and this and this. So that's really first and foremost our focus. But yes, with that tech, it has opened up so much. And we have lists and lists and lists and lists of stuff.

Tony ZurovecPersistent Universe Director

Yeah, just on the scanning, which recently came up. So now you've got effectively a real world sitting right there in front of you. It plays to what the game has always been aspiring to be, which is we don't want to have these simplistic mechanics where you press the button, you do some sort of little dexterity challenge, and now everything is revealed to you. Just like in the real world, there are companies that have been hunting for oil for the last century on just one planet, Earth, and they're still finding vast new formations, deposits, to pull this stuff out of the ground. It should be like that in the game as well, such that here's a planet and it's in a fairly populated safe zone, and all of a sudden some prospector goes out and he discovers an incredibly valuable ore deposit right there. Then the economy is going to respond to that immediately, and what that's going to do is it's going to have all sorts of changes in the economic system, and what type of combat is occurring there, what types of missions are being offered to the player, et cetera, until eventually the system gets back into a state of equilibrium.

Brian ChambersDevelopment Director

The moment we got the first planet completed and we were putting together the Pupil to Planet video, we were behind Hannes Appell's machine. He said, hey, come over here, I got this together. And he's working with Marco and a few of the guys. And we saw this little dot on the screen, and he started flying towards it. And we stood there, 10 minutes went by, the dot was a little bit bigger. And we were like, really, what are we waiting on? So he was speeding the ship up, and we got a little bit closer and closer and closer. And you didn't truly understand scale, right? Seeing this tiny dot, and we flew in and flew in, and it occupied the full screen, and then we went in, and you're there on the surface. And at that point, just realizing that the whole surface area can be navigated somehow, and we're going to have hundreds of those. And you just went, oh my god. The possibilities that you have, the real estate that you have to work with to apply gameplay, to push for more mining, which then pushes potentially for more careers and so on and so on. So it definitely has more challenges, but I look at it as it gives us more opportunity, and more opportunity to expand this game in ways that are unique to Star Citizen.

Reverse the Verse›Special Edition·
Published on this date.13 Oct 2016