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It's been a while since anybody's heard anything about SataBall. Is there any update at all on SataBall?

TL;DRThere's no real update on SataBall, because it is a zero-G-only mode that benefits nothing else, so it is the lowest priority and gets no dedicated resources.

Sean TracyTechnical Director of Content

Not really, to be totally honest with you guys. There's not a huge update on it, and I'll tell you why. We've talked pretty much this whole time about the coexistence of the PU, Squadron and Electronic Access, and the fact that they all kind of play off each other, right? So there's work that happens here that can be applied here, there's work that happens in the PU that can be applied there. SataBall is totally unique in its own regard, right? The idea of it, the concept of it, doesn't exist anywhere else in Star Citizen. It's a zero-G-only thing. It's not core gameplay at all. It is a whole different set of gameplay that only exists in that one mode. So if we had the resources, it's really, really hard for me to put them on that, because it's only serving that, and it's not serving some PU stuff, it's not serving some Squadron stuff, it's not serving just Arena Commander, Star Marine as its own thing. So basically everything that we're trying to put resources on, Richard was running through the weapons and the armor gameplay and all this, all of it's benefiting the PU, Squadron 42, and then Arena Commander and Star Marine. So we need to work on those things, because we don't have that many. It is the lowest priority in terms of the three games. So I can't feel okay working on a specific mechanic for only that area that only benefits that one little section.

Star Citizen Live›Arena Commander and Star Marine·
Published on this date.27 Sep 2019