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Medical mechanics are a large missing part of general FPS gameplay that would greatly affect balancing decisions. What can you tell us about our plans for medical gameplay?
Richard Tyrer · Lead FPS Systems Designer

So medical gameplay is something, again, that we wanted to take into account for lots of different things. So we've been looking at it early on. It's something that will be coming in the future. If you play Battlefield or any other online shooter or game like that, you've got the defibrillators and you can actually go and help your teammate up. So in terms of a team match, or these scenarios that we're discussing, the ability to actually revive your teammate and bring him back from the depths, rather than having to respawn at a particular area, obviously that would change the dynamics. So it's absolutely something that we're looking at. Obviously, within our game, we'll actually have a more detailed analogy going forward, in terms of you being able to heal others, heal yourself. And we actually do want to move the MedPens so that you're actually carrying them in your hand, so that rather than just an automatic use, it is something that you can equip and then target and things like that. So obviously, we're thinking about it. We're in the very early stages of coming up with the design and making sure how that fits into the PU, into Squadron, into Star Marine. So it's absolutely something that's on the agenda.

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Published on this date.2019-09-27
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