What inside can you give us into the planned medical gameplay?
TL;DRMedical gameplay is planned in two parts: field stim packs for minor problems and medical facilities for serious long-term injuries and illnesses, initially with minimal immersion that they'd like to deepen over time.
So regarding the medical part, we see this split into two major parts. It's the field medic, which is what do you do there on the spot if you just got a wound, you got hit, your health is low, stuff like this. And there will be different, let's call them stim packs, which will refill your health, will replenish your whatever. Let's say you have minor radiation sickness and you'd have a stim pack that will solve that for the moment. What happens over time, you will get so much damage that there will be long-term effects. And the heavier they become, you will start being forced to find a proper medical facility. Your field equipment will not be enough for what you need. And this is where we'll have these facilities in every major landing zone. You will have to go there. You will have to talk to the personnel and get yourself treated properly. There will be several machines that they'll put you through to find out what's wrong, and they'll have a cost. It will take some time to get you healed. For example, I'll give you an example: if you have multiple leg injuries, eventually you might get a fracture. You will not be fixing your bones by stitching them together; you have to limp all the way until you get to the hospital. You might require some friends to take you there because otherwise walking there is going to be painful. But you do get there and then you will have to get yourself fixed. It will take, as I said, resources, time from that. Regarding the level of immersion for this when it comes to the medical facility, as a first release it'll probably be fairly minimal where, let's say you go there, you talk to the doctor, they go, yeah, yeah, you're fixed now, and fade to black and you're back in again with the proper leg now, the fracture's fixed. But eventually, as time progresses, we would like to make this more immersive, where you actually see yourself going into the MRI scanner and try to figure out what's wrong with you. Again, we're planning a lot of long-term diseases and problems that you can have from visiting all kinds of environments where there's hazardous environments. The easiest one is space. You get decompression sickness. That you will not be able to just have an injection and it gets fixed. You will have to go there. There's radiation, there's broken bones, there's fractures, all these things. There's a ton of them that we can play with and create interesting gameplay. Each of them have different effects on how your character behaves. Either they blur your vision, they distort stuff that you see, and they affect how you walk, they affect whether you can carry a two-handed gun. So all of these, you will have to get them taken care of, otherwise your character is pretty...