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Why don't we just use ships as FPS maps? Why don't we just stick a Starfarer in there and let people run around a Starfarer, or stick a Hammerhead in there and let people run around a Hammerhead as an FPS map? It seems like it would be a super easy way to make FPS maps.

TL;DRShip interiors make easy but poor FPS maps because they were designed for ship operation, not balanced combat, so Sean Tracy prefers crafted scenarios such as boarding a disabled ship.

Sean TracyTechnical Director of Content

It would be a super easy way to make an FPS map, but you wouldn't have made an FPS map. That's the problem. I thought the same thing. It's like, okay, cool, we've got all these ship interiors, oh my goodness, we've got the Starfarer, you've got the Caterpillar, these things are whole levels in themselves, why don't we just grab the interiors of those and fight in them? Well, the problem is they've not really been designed to do FPS combat, deathmatch, or team deathmatch, or balanced in such a way that it would be fun to play. I think you can do that. And actually, we see these on livestreams and stuff like this, where people do have fun doing it. But I mean, there's only one hallway to get through a thing, for example, right? Most of our players don't shoot like stormtroopers. They're actually pretty good. So you ain't going to be getting through that door. It's things like that. It's just not going to be as fun. Because those ship interiors weren't necessarily designed with, hey, team A is here, and team B is here, and these are attackers, these are defenders, this is the sight line, this is the sight line. They were designed with interior ship design in mind, for obvious reasons, right?

Jared HuckabyHost, Community

The operation of the ship in the PU, not deathmatch.

Sean TracyTechnical Director of Content

Exactly. So I would say that a cooler thing would be modes like, again, trying to board or do something like that, where you've got to disable ships. And again, if we could tell the scenario where it's disable the ship, board the ship, go through the ship, whether it's fighting AI within the ship or fighting other players, I think that's a more interesting thing than just dropping the interior of a ship in and then fighting.

Jared HuckabyHost, Community

So instead of using something like a Caterpillar or a Hammerhead or an 890 Jump for a deathmatch, you're talking about considering something like an entirely new game mode, specifically to practice breaching, getting through the ship and taking it over.

Sean TracyTechnical Director of Content

And maybe get away from game mode and think scenario, right? We would set up a scenario that would just make sense for that. And again, there's so many stories in the lore. I open up Confluence, and lucky for me, I can get access to all the Dave stuff, where there's so much in there that you can come up with so many things just from those stories that are within there. Again, I think that's the way to go. Rather than game mode, scenario.

Jared HuckabyHost, Community

And when you see these things on stream, that's how they're setting it up too. They're creating their own scenario.

Sean TracyTechnical Director of Content

Because it's way more fun. And it's a little more meaningful too. And actually, it's fun to watch too.

Jared HuckabyHost, Community

So not just a blank-check deathmatch or team deathmatch, but a specifically crafted scenario.

Sean TracyTechnical Director of Content

It's incredibly uninspired, if you think about it. Deathmatch, right?

Star Citizen Live›Arena Commander and Star Marine·
Published on this date.27 Sep 2019