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In a lot of the images folks have seen so far, at CitizenCon or in Evocati, there is occasionally an issue with repeated textures. Was this a V3 thing? Has it been mitigated in V4? Is it something unrelated, or something that's still outstanding? What can you tell us about it?

TL;DRRepeated textures are acknowledged as an issue, arguably better in V3, caused by precision limits and manual texturing; improvements are planned but won't come in 3.8, only hopefully soon after.

Sebastian SchroederSenior Environment Artist

The repeated textures are obviously an issue. They have been, at least in my personal opinion, better in V3. But that being said, V4 is still very much in a groundwork phase almost. I mean, it's pretty good already, but it's like the foundation of things to come. And the fact that the textures are tiling so much is a compounded issue coming from technical issues about precision. Then we have to go into the way we apply textures to the terrain. It's very manual right now, which we definitely want to improve in the future with more procedural things to help the artists do a quicker, better job at this. And then there's also the issue that, I'm not sure if I should say this, but we've added tech to V4 in the last two weeks. So it's still an ongoing thing. And there are definitely plans to improve this from a purely technical procedural approach as well, without any artist input. So it's not something we're going to fix in 3.8, but it's definitely on the list of things to do, hopefully very shortly.

Star Citizen Live›Planetary Art·
Published on this date.13 Dec 2019