What's the thing about Planet Tech V4 that excites you the most?
TL;DRBoth developers are most excited that Planet Tech V4 has a grounded, consistent logic replacing piles of exceptions, letting them build better-looking planets faster and do things previously impossible.
For me personally, it's definitely the things we can do with it in the future, just because it's so enabling in all the different kinds of ways that we always wanted improvements to have, but we were kind of limited with the groundwork that we had. And now, like I said before, we have plans for essentially every part of it that can be improved. And that's what excites me the most, just so we can get better-looking planets much faster in the future. And a lot of things we couldn't do before. So that's what excites me the most.
Yeah, I think that's pretty much my answer as well. Thinking back on earlier Planet Tech, a lot of the stuff that we wanted to do had to be an exception to the ruleset that we have. The more complex stuff got, the more we found ourselves adding exceptions in order to do stuff. And in the end, you'll have this very complex system of all these rules and exceptions and checkboxes that you need to make sure that you enable for it to work, and then you forget one. And now we're at a new system which fundamentally has a very grounded logic to it, and you can imagine doing stuff and you can imagine, okay, well, this requires temperature, or I understand that I can plug this into the flow maps and the humidity in order to achieve a certain thing. And so with that data, almost everything you could imagine, I wouldn't say everything, but a lot of the stuff that we would want to do, you can sort of plug into the logic that is there now. And with that foundation, we can actually look forward to, okay, now we can start building again on top of it instead of adding exceptions and little additional checkboxes just to enable certain things.