Michel Kooper · Lead Environment ArtistSteep cliffs. Overhangs. But this is more of an asset issue than something we realistically would be able to do with the terrain anyway. And all the smaller bodies of water, all the cool stuff you could do with that, like a lake in a mountain area or flowing water, waterfalls.
Sebastian Schroeder · Senior Environment ArtistThat being said, with the way that Planet Tech V4 works, with the whole climate data informing the visuals and every asset being able to know what kind of climate data it's sitting on, it will make it much easier for us to build assets that nicely integrate with the terrain, so we can make essentially terrain extensions as meshes, and they will hopefully look the same as the terrain or at least have everything the terrain has around it. And that is definitely something we want to work on very soon.