Has ArcCorp been improved in any way with V4?
TL;DRArcCorp was only kept close to or slightly better than its V3 version, gaining more consistent space-to-ground transitions, with a fuller rework using V4 left for when it's revisited later.
ArcCorp is a very special beast in its own right, I'd say. Even in V3, we had to put a lot of extra effort into adjusting the tech just for ArcCorp. And we have done the same for V4 as well. That being said, since we had to redo all planets, we didn't go all out rebuilding ArcCorp utilizing everything that V4 has to offer in terms of improvements. So we just tried to get it close to or slightly better than V3 ArcCorp, which I think we hopefully did. It benefits from some of the improvements, like the space-to-ground transition being more consistent, but it's not a very different planet, I'd say.
Yeah, I think everything that improved in terms of the consistency from orbit to ground also is the case for ArcCorp. But a lot of the improvements that happened for V4 are very much based on the organic side of how a planet would work. So temperature and all this stuff, and what happens with terrain and what happens with assets and how stuff sort of mixes together. And ArcCorp is a very unnatural place because it's basically completely covered, right? So it's not benefiting as much from it as the organic locations.
For now. We'll see when we hopefully get around to it.
Eventually, we've stated before in the past, ArcCorp will need to be revisited to add things like its oceans and stuff like that. So I would imagine that whenever that time comes, there will probably be a good chance to look at the other stuff.
Look at what it can actually benefit from in Planet Tech V4 properly, with a proper rework of content.
There's a couple things on the bucket list, I think. The big butterfly seam at the equator.
That's still there.