Luan Vetoreti · Environment Artist, PU teamWell, you just said it yourself, every time we put a patch out, something improves. We're always testing things in-house. We're always looking at the planet tech and going, how can we improve this? How can we improve that? And we can definitely take the lessons we've learned from ArcCorp and pass it down to the next planet and the next moon and the next... It just comes down to really the things that we can learn from this release and applying it to the next. So we're always improving these things, and there's absolutely no reason why we couldn't look into something like that. The planet tech is evolving a lot, and a lot fast, because we need to be pushing out lots of planets. So it's all about learning these lessons with the way that we scatter objects, the way that we create different ecosystems, the way they blend together, the way they're colored. The way that the assets are colored, as a matter of fact, I tried some very organic style asset coloring in ArcCorp. So you could have areas of ArcCorp that were more driven by the global color. So you could have buildings that were more gray, buildings that were a little bit green, a little bit of this. But the problem is, because that tech was made for the organic stuff, it's not like you get a couple of nice panels that are green or a building specifically that's green. No, it's kind of just more like this blurry gradient that's just applied. But with that, we can look into how we can tint these assets and go into the next moon or planet, whatever, and be like, okay, so we can do it this way. Let's try and push the tech this way. By learning all those things, these moons will just inherently get better and better together as we go along. So yeah, it's definitely something we can look into.