John Crewe · Vehicle DirectorAgain, it's the jack of all trades, master of none. When we were doing this ship, it had quite a few internal nicknames for its roles and capabilities, and we were pretty concerned. When people first heard about it, they were like, this is going to break the game. We need to have some form of balance and control on it, and that's why it doesn't have a huge amount of shields. And a benefit of having size one shields is that you can actually craft size one shields. If your shield gets destroyed, you can go craft another one on board and go fix it. Whereas a size two shield probably wouldn't fit. We wouldn't have had space to fit it in. The ship would have got even bigger, taller and longer to fit that.
Ben Curtis · Vehicle Art DirectorAlso, it's quite Drake, isn't it?
Mark Gibson · Lead Vehicle Content DesignerYeah, I think it fits with the theme. Too many guns, too few shields. Send it.