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If you had to guess, how many particles are we looking at here?
Mike Snowdon · VFX Director

The actual number, I don't know. To be honest, it's an interesting question because the actual number is less important. From a performance optimization point of view, the number is less relevant. It's more about how much memory the allocation is taking up and how much memory the textures are taking up, for example, as well.

Jared Huckaby · Host, Community

That's what I wanted to get at, that not every particle is considered equal.

Mike Snowdon · VFX Director

And even adding curl noise, I've been talking about curl noise quite a bit, adding curl noise will incur a cost as well. So sometimes you have to see, okay, well, I've added curl noise. What does it really add to the effect? Can I use something else? Can I use the turbulence noise on its own, which is cheaper? It's always about asking yourself questions about how can I make this as efficient as possible. But it's also occasionally fun to just go crazy as well.

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Published on this date.2019-06-07
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