Will we get fine-grained options with the new VFX that come online, so we can try to preserve FPS but still get decent eye candy?asked by Killer DJ K
Yeah. This is something that I was actually talking to my leads about the other day, and something I talk to Ali, Ali Brown, about often. Min/max settings, dynamic scalability to the particles, things like that. That's something that usually comes in once you've got the toolset locked down more, so there's no more feature requests for the particle system itself. That's when we then start to look at making that toolkit, or that particle system, more dynamically scalable, more robust. You need to look at where we claw back that FPS, or where we're actually using up that FPS, and we start to look at it. We've got some really nice profiling tools actually with the particle system. But absolutely, we want to do that. We don't just want to fry people's graphics cards, which we don't do, by the way.