What does a VFX graphics programmer do? What's your day like?
Leo VansteenkistePrincipal VFX Programmer
We support the VFX team in features, tools, anything that we want to achieve, the nice visuals that VFX artists want to implement. There is quite a bit of bug fixing in there, but also feature developments. The features range from fire hazard to, currently we're also working on damage maps, which is a big project for the salvage feature. But there are quite a lot of features in the pipeline that are being planned out as well. And then in terms of tools, it's like the particle editor that Mike will be showing. We have quite an extensive particle system. And if there's anything new in there that artists want to achieve, then we kind of talk to them and try and implement their requests, I guess.
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