Max · Senior Environment Artist, Planet Content TeamLike Sebastian explained, we do talk to the engineers, right? They ask us what we would need to create underwater biomes. And then it's a back and forth. We make some white box kelp meshes, for example. And then we say, OK, we need them to sway in the water. And if that's not something that they've done yet, they have to make that and come back to us. And that's the process that we have for creating this. Obviously I don't want to take anything away from their upcoming river special, which will touch on the underwater stuff. But we did look into that a little bit to support them early on so they know what we eventually need. Basically, we want to scatter stuff around bodies of water. We want to have different vegetation underwater, different rocks. How do the rocks behave in comparison to planet surface rocks? Just so that the player sees what he or she would expect to see if they go underwater.
Jared Huckaby · Host, CommunitySo these conversations about underwater stuff are happening now?
Max · Senior Environment Artist, Planet Content TeamI mean, it's a process, right? It's a development process. It starts somewhere, right? Eventually, they ask us. But I don't want to spoil anything, right?
Sebastian Schroeder · Principal Technical Environment Artist, Planet Content TeamIt has come up, though, with rivers and players walking into the river and them dying feels a bit weird. So, sparking conversations about underwater.