With the new roadmap going for more complete gameplay rather than earlier on the roadmap, and thus less content per patch, can we expect more quality of life improvements?
TL;DRQuality of life is constantly being worked on, but how much gets fixed depends on each team's workload and how complicated the fix is; bigger items like the star map need full reworks and come later.
Well, I guess I'm going to give you kind of the generic answer for that. I mean, we're constantly trying to improve the quality of life. It's something that we've been trying to do for multiple years. And it's always dependent on what the team is doing, because we have something like 50 different feature teams and content teams. It really depends on what each team is doing, and if they're slammed on some sort of feature or release, or if they're in the middle of just building something, then it's a lot easier for them to go in and fix a fair amount of quality of life things there. And then it'll also depend on how complicated that quality of life fix is. For example, we know the star map is broken. We know, but the star map is being worked on, and it's basically that team's number one priority for S42. And then from there, it will come to us. But there's things like that that are more complicated, and we try to spot-fix it as much as we possibly can. But part of that is just we know that there are certain features that just need a full rework. But again, it depends on the quality of life. We're focusing on the ships and trying to go through, fix any sort of lighting issues, fixing any sort of vis area issues, anything like that. We have our list of stuff that needs to be done, and through every quarter the teams are trying to go through and fix it.