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Regarding resource management, will content teams need to rework existing ships before this can be implemented in the PU?
Thorsten Leimann · Senior Systems Designer, EU PU Gameplay Feature Team

Yes, quite significantly, actually. Because we have some legacy systems that work but are not the ideal way that we intended to have it work. So there are some optimizations that we have to do so that it runs performantly and that we don't put too much stress on everything, which is already quite stressed. There's a lot to do on our side. So every ship needs to be touched. And every item that is existing also needs to be touched.

Jarek · Gameplay Programmer

The good thing is that it's going to be a bit combined, I think, with the life support, because they both use, obviously, resource systems. So at least it won't have to be done twice, hopefully.

Thorsten Leimann · Senior Systems Designer, EU PU Gameplay Feature Team

That's the big benefit of the system. So because we now have the opportunity to work on life support in parallel with the engineering, they all tie together. Our aim is also to have them release at the same time, because it's sharing the same UI, it's sharing the same systems. So it is the same system, it just does a bit more complicated stuff with connecting it to the room systems and so forth.

Jared Huckaby · Host, Community

And it's not just your team. It's the UI team. It's the VFX team. It's the sound effects team. This is a major component of fulfilling that vision of ship life in the Star Citizen universe.

Thorsten Leimann · Senior Systems Designer, EU PU Gameplay Feature Team

Every team is involved there. Every team has to do some update stuff on their systems to utilize the new resource networks. So, like you said, every team has to be involved here.

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Published on this date.2022-03-25
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