The poster asks whether PiP scopes or pinch zoom for a more realistic scope experience will come to the PU this year now that render textures work, or whether performance is still an issue.asked by Zed
we don't use PIP for the scopes because it's too much of a performance hit, we instead use a shader
we have the inner zoom in the citcon presentation as that was what we wanted at the time but sadly it didn't work w/ upscaling as it made it really messy and blurry (it just didn't look good)
we do intend to bring it back in the future though
The pinch zoom was really nice though
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