Zach Karev · Senior Game DesignerSo this is a technical limitation, basically. A lot of games have a separate render layer for the weapons, which is obviously why, when you go to a corner or something holding a gun out... they do that because the gun would clip through otherwise. So it is a technical limitation currently, but we are working on alleviating that. We've seen a lot of feedback along the lines of, hey, if you blur the outside, it's more believable to me. So it's something we are working on. The outside of the scope will be blurred to kind of trick your brain, almost, into not seeing behind the curtain. But we do something called the Universal Rig, where first person is equivalent to third person. So what you get is what you see. And obviously that has some drawbacks in this instance: how we render things, how the Universal Rig is set up, and so on and so forth.