Will things like a chain link fence stop our 70-ton tanks in Arena Commander?asked by Landscaper
TL;DRSean Tracy says chain link fences and small trees stopping vehicles is a pet peeve, and in Arena Commander they expect such objects to give way, tied to an internal damage-system refactor called Maelstrom.
Oh, it's such a pet peeve. Chain link fences, small, small, small trees will stop you, little rocks. Not forever, of course not. We're working internally on quite a large project. I want to call it a refactor of our damage system, and it's called Maelstrom, and Jared, I'm not sure how much Maelstrom has been discussed. Never? Okay. It doesn't matter, it's not really an NDA thing, it's just an internal system that we call Maelstrom, and what it's going to be is our physical damage and how that all works together. So basically, it's destructibles, it's how the ships break apart, it's how characters break apart, all these things. So yeah, we want to make sure that things that are in those levels with the tanks, especially with ground vehicles, in any of these scenarios, because it's not just tanks, the Ursa really shouldn't be stopped by things. All those should be physicalized within the world. Now, it's a little easier for us to do this within Arena Commander than it is within Star Citizen. Not in terms of making the asset. I mean in terms of persisting it. Think about it. You've got a whole bunch of chain link fences. You've got to run them over. Then you've got to persist the fact that they're all actually falling down. There's a whole bunch more extra work to be done in Star Citizen to scale across everything. But in Arena Commander, I think you can expect as much: that fences come down, and small trees and things that you would expect not to stop you don't stop you within Arena Commander.