Destructible foliage and vegetation: can we chop down trees or run over vegetation like in the original CryEngine?
TL;DRPlayers can't chop trees or run over vegetation now; Sean Tracy expects destruction to eventually come via Maelstrom, but how it works with planets is for physics and planet tech teams to decide.
So, no, you can't right now. Obviously, because people have probably driven their cars into the trees and stuff like that. Small ones, I think, just disappear sometimes. But most of them you just run into. So the original Crysis, so it's clear, was super ahead of its time. It used a cutter object. It was really cool. And anybody that does 3D modeling will understand a Boolean subtraction. And Boolean subtraction is a technique. You put one mesh kind of over top of another mesh and you subtract the first mesh from the operand, from the next mesh, right? And it creates a hole. And what's cool when you do that, you can project the UVs and get the material from the cutter object anyways. We don't do that anymore at all. That whole system is long gone. What we do have is in Maelstrom, which is not quite rolled out, I think, to the Persistent Universe, but is very in use for Squadron 42. We have 2D fracture, procedural fracturable planes that come out of Maelstrom. We've got fracturable 3D meshes that can come out without the Boolean subtraction. You don't need to do that. It's much, much less heavy in the end. But Maelstrom will be the system we likely rely on for all of that. Maelstrom is a heavily, heavily engineered system for all kinds of different destruction. And I'm sure the community's heard a bunch about it. Physics talks about it and works on it all the time. And Chris is particularly involved and interested. In Maelstrom, if you say the word nearby, he will give you the feature list and the documentation and everything that goes with it. For example, I'm working on another area of Maelstrom right now for a given character, for armor destructibility in some sense. Now, this isn't a big feature that I'm about to roll out. There's a very specific character that has to have some armor break off. That's all. So we need to make that work. And we didn't have characters working with Maelstrom. So that's something that's starting to happen. So I expect that we will be able to break trees. I expect that the level of immersion we've always wanted out of this game will let us do that. But how that works with the planets and Maelstrom, I cannot say. That's going to be physics and planet tech, and they're going to have to hash it out.