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Will large ships be able to compress trees and plants to land in these dense forests?

TL;DRCrushing trees with large ships needs unfinished gameplay design plus promotion, entity management and persistence work, and it isn't planned or guaranteed, though the system should support more complex behaviour.

This is kind of linked to what I said before with chopping down trees. There's kind of a few complications that come here. If you think about I want to knock over a tree in my ship, that sounds like a simple behaviour. But there's all the gameplay stuff about how you would go around and chop a tree and the kind of design behaviour from that. And so none of that's done. So we need to wait for that. And then from our end, there's kind of three core bits that we need to worry about. There's promotion, which is taking our very kind of highly optimised tree asset that renders in a particular way and is spawned by particular system and replacing that with something that we can interact with and uniquely address and tell what to do. There's the management system, which I alluded to, which is essentially about making spawning of entities server meshing friendly and persistent. And then there's persistence itself, which is kind of like, OK, well, you've crushed a forest with your Idris. There were, what, 700 trees under there that we now need to remember have not done something. And actually just creating 700 entities and chucking them in the entity graph is not an efficient way of going about that. So we need to make complex decisions like if a tree becomes fallen over next to your base, you probably care about that tree. But if you knock over 500 trees on your way to New Babbage, we could probably come up with something different to record that there are fallen trees in this area, but not 700 unique entities for each fallen tree. So there's a whole tonne of work that goes into stuff like this. And it's not even like it's not even really kind of planned for or guaranteed at this point. All I'll say is that we want our system to be able to support more complex behaviour and start to approach these problems.

Star Citizen Live›Q&A StarEngine·
Published on this date.15 Nov 2024