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What's the discussion about player limits like?

TL;DRPlayer limits per mode stay the same for now, experimental modes may raise them, and the new front end removes the four-person squad cap so squads can fill a team.

Duncan BuntingLead Gameplay Programmer, Arena Commander feature team

As some people may know, with the old Arena Commander that's currently live, you're locked to a maximum of four people in your squad, whereas the game modes themselves vary in player limit. I believe Elimination is 12 players or 24, one of the two. And Squadron Battle is 16, I believe, 8 versus 8. But you can only bring four people as part of your squad. So the player limits are staying the same for now. Experimental modes, we're going to experiment with upping some player limits. We already did that for 3.19, I believe. We upped the player cap of Free Flight from, I think it was 12, to 24. And we got a lot of really good data from that. And players got to experience bigger org events inside Free Flight. But to go back to the squad thing, you're limited to four right now, but with this new front end, we're finally able to unlock that cap that was there. So now it's whatever the limit is for that game mode. If it's Elimination, you can bring up to 12 friends into an Elimination match with you. Or if it's a team mode, it's the amount of people you can fit into a team. So for Squadron Battle, that would be eight as your cap for your squad.

Jared HuckabyHost, Community

But do you want to go on record? The PU is running 50 players at the moment. 25 versus 25 for Arena Commander, does that entice you?

Duncan BuntingLead Gameplay Programmer, Arena Commander feature team

I want to see it, yeah. I want to see more. Like I said, I spawned 300 Vanduul.

Sean TracySenior Director of Tools and Technology Content

Theaters of War.

Star Citizen Live›Arena Reborn, Part Three·
Published on this date.14 Jul 2023